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Technical Q&A's


QuickDraw 3D Contents


  • qd3d51 - Textures & BitMaps Explained - (21-Aug-96)
  • qd3d50 - Region Structure - (8-Apr-96)
  • qd3d49 - Missing Geometries in QuickDraw 3D 1.0.X - (8-Apr-96)
  • qd3d48 - Header Conditions - (8-Apr-96)
  • qd3d47 - View Hints - (8-Apr-96)
  • qd3d46 - UV's in Vertex List - (8-Apr-96)
  • qd3d45 - Clarification of TQ3HitData's 'distance' Field - (8-Apr-96)
  • qd3d44 - Quality of Video Textures - (8-Apr-96)
  • qd3d43 - Screen Flickering - (8-Apr-96)
  • qd3d42 - 3D Acceleration - (8-Apr-96)
  • qd3d41 - Collision Detection - (8-Apr-96)
  • qd3d40 - pointOfInterest - (8-Apr-96)
  • qd3d39 - Transparency Not Working on Some Machines - (8-Apr-96)
  • qd3d38 - Highlight State - (8-Apr-96)
  • qd3d37 - Extensions vs. Libraries - (8-Apr-96)
  • qd3d36 - The Backfacing Option - (8-Apr-96)
  • qd3d35 - Ambient Coefficient - (8-Apr-96)
  • qd3d34 - Limitations of the Apple QuickDraw 3D Acceleration Card - (8-Apr-96)
  • qd3d33 - Determining 3DMF Endian-ness - (8-Apr-96)
  • qd3d32 - Sources of 3DMF Documentation - (8-Apr-96)
  • qd3d31 - Determining Which Features Are Supported by Specific Renderers - (8-Apr-96)
  • qd3d30 - Light Color - (15-Feb-96)
  • qd3d29 - UV Support - (15-Feb-96)
  • qd3d28 - QuickDraw 3D Documentation - (09-Feb-96)
  • qd3d27 - QuickDraw 3D Debugging Tools - (09-Feb-96)
  • qd3d26 - Loading Applications Without QD3D - (15-Sept-95)




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